Showing posts with label dps. Show all posts
Showing posts with label dps. Show all posts

Wednesday, August 5, 2009

Hybrid vs Pure dps

I know this topic has been argued into the ground... but after reading Player VS Developer's post something jumped out at me. Blizzard agrees with him that Pure dps should be higher by nature then that of Hybrid dps. To a point I do as well... but then I got to thinking.

The argument is that because hybrids have the ability to heal or tank, in addition to dps, that they shouldn't be able to do as much damage as those who are pure. Pure dps refers to Hunters, Warlocks, Mages, and Rogues. Hybrids refer too... well everyone else.

There are 2 points that I want to present.
  1. Pure DPS are less limited by threat due to having Threat Dumps.
  2. Hybrids CANNOT dps while healing.

Threat Dumps refer to Feign Death(hunters), Soul Shatter (warlocks), Invisibility (mages), and Vanish (rogue). Pure classes have the ability that, if they pull threat, they can get rid of that extra threat and not get eaten by the boss. Now all dps (except hunters) have threat reduction talents so that they can deal more damage without pulling aggro. The difference though is that when a hybrid pulls aggro... they have no option but to stand there and get squished.

Priests come closest to having a threat dump in fade... but that threat gets returned to the priest once fade wears off. Additionally that talent is more to compensate for healing priests being extra squishy compared to other healers.

I'm usually second in dps in our 10 mans and top 5 in 25 mans on my shaman. Yay for me right? Well on fights like Hodir I'm constantly riding the threat line of our tanks. This means that if I'm not careful I will pull aggro and die. This means sometimes I actually have to stop dpsing to let the tank build up. The pure dps... just reaches the threat cap and pops their respective abilities and go right back at it.

What happens in the above scenario when the tank dies? Or in our case gets flash frozen and bubbles /glare. Well MR. Hodir comes over and smacks me with his big giant mace and then turns around to go after the rogue. The rogue says LOLVANISH and Hodir goes to find someone else.

For the record... being able to heal isn't going to save you from a boss one shot... nor is throwing on a shield or switching to bear form. If you pull aggro as a Hybrid you are left to the mercy of the tanks taunts (though I did survive a melee hit from Archavon once).


The second point
is really the one I've been thinking of a lot lately. You see I've talked about it before, and while yes being able to spot heal can save an encounter... so can some extra dps. Blizzard says that because we have the ability to heal, that we should be lower then pure classes in terms of damage. Why? My role in a group is DPS the fact that I can heal alone IS a dps decrease.

When I have to stop and heal myself, or a tank, or that dps who wouldn't get out of the fire, I'm losing dps. The time it takes for me to cast a lesser healing wave is the same amount of time that I could have been casting a lightning bolt. The last time I can ever remember going an entire fight without casting a single heal is Patchwerk. Every other fight I've done there are times where I have had to stop and heal "someone". That ability to heal costs me damage.

Don't get me wrong... I love playing a hybrid... but there are times I wish I could just straight dps through a fight... just to see what my actual potential is. I may never catch the rogue in our group in damage... but I hope that it isn't because of some "5%" difference inherently between us. There have been a number of times where I have been low on damage... only to flip to the heal meters to see the missing dps in hps.

I'm very competitive... to the point where I want to start bringing my hunter into raids just so I can focus on one job... Killing stuff.

Friday, June 19, 2009

To heal or not to heal..

If you have read my blog at all (I know pretty dumb assumption) you will know that when it comes to progression raiding I mainly play on my Elemental shaman. No this isn't a post about whether I want to switch to resto full time or not.

This post is mostly about dps... more specifically hybrid dps. When you are a dps in a raid or what have you, your goal is to do as much damage as humanly possible without pulling aggro or dying. That's it. You aren't there to tank or look pretty or heal.... well that last part can be tricky. As a hunter/warrior/mage/warlock etc. all you can do is dish out damage.

What about hybrids though? Are you an Elemental shaman, Shadow priest, or Balance druid? How bout a ret pally, feral druid or enhancement shaman? Yes, you are there to kill stuff. The thing is... there are these other buttons that like... heal stuff. Am I supposed to be using those to you know... heal?

I find myself in raids a lot pondering these questions. I've been in fights where a well placed heal can save a tank, and in return, save the raid. But then I've also been in fights where there was a 1% wipe against an enrage timer, and a little extra dps would have killed the boss.

So where do you draw the line? When things go sour do you step up and try and heal? Or do you pray your healers can take care of things and focus on blowing stuff up. Personally I don't know the answer to this because it changes. Making the right choice between saving a tank or tossing out that extra lightning bolt is what separates a good hybrid dps from a great one.

I'm plagued with choices like this when I raid on my shaman. On some fights the line is gray for instance on Auriya on the pull the tanks take a TON of damage. They take a ton of damage from the 4 cat adds the faster they die the sooner they start taking less damage. So what do you do? You could heal the tank hoping the other dps can kill the adds fast enough or you yourself dps like crazy and try and burn the adds down and hope a healer doesn't slip.

In that situation there really is no 100% right answer and you have to play on the edge of your seat because often times the best choice is both. Tossing out a chain heal followed by a lava burst then getting that lesser healing wave off... it is intense but that is what raiding is about. Playing to the maximum of you and your classes ability.

Other hard choices occur when the boss is low on health, and half the heals and dps are dead. Do you heal hoping you don't run out of mana before the dps can pull off the kill? Or do you throw as much dps at the boss watching as one by one people fall off?

I'm a very competitive person by nature. I love being at or near the top of the damage meter. Often time sacrificing dps to throw out some heals goes off completely notice and likely you will not see any thanks. Yet knowing that you made the right choice and that choice secured victory is one of the greatest feelings you can have.

What choice do you make?